Bottle of Coke

Post rendered images that contain models made with JPatch.

Bottle of Coke

Postby Torf » Sun Aug 14, 2005 5:13 pm

Here's my first real try with JPatch:

http://news.povray.org/povray.binaries. ... ay.org%3E/

Hope you like it, feel free to comment.
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Postby pndragon » Sun Aug 14, 2005 5:42 pm

Very nice.
"We're so sorry, Uncle Albert,
But we haven't done a bloody thing all day."
--- Paul McCartney
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Postby sascha » Sun Aug 14, 2005 7:40 pm

Very nice! Could be a bit better lit though.
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Postby nine » Tue Aug 16, 2005 12:33 am

Why not some more camera angles?
It would be nice to have some different sights...
Is it Diet Cola?

And why not some background?
Is it possible to insert background images in POVRay?
And there is the decal?
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Postby Torf » Tue Aug 16, 2005 7:09 pm

nine wrote:Why not some more camera angles?
It would be nice to have some different sights...
Is it Diet Cola?
And why not some background?
Is it possible to insert background images in POVRay?
And there is the decal?

Well, IMHO the model is not too interesting, so I think one camera angle is enough :D. It's not supposed to be Diet Cola, but getting the color and material of the fluid right was more difficutl than I thought. Now that I look at it again it looks plain wrong :shock:... Background is not added for the same reason as the camera angles - I don't think the model is worth it (Though you can do great images, even with simple models, but that's beyond my reach :wink:). It would be possible to do it in POV-Ray, of course, though. The decal is missing cause I'm not a good 2D-artist and - well, yeah, that's the reason.

I promise to post some more interesting scenes once my models get better :P
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Postby sascha » Tue Aug 16, 2005 7:36 pm

I initially though it was meant to be black and white with the only colorful object being the drinking straw :cool: .

Ok, here's my two cents:

The glass looks a bit too intransparent - and to add realizm I'd use photon mapping instead of global illumination (to get real reflective and refractive caustics). As for the coke - I didn't drink one for ages, but with the help of Google images I remember it being pretty opaque, with a kind of brown color. Yours looks to grey (if the b/w effect is not intentional).

I don't know if you did, but consider adding a sky-sphere (or at least a bright background color) to emphasize the reflections on the glass. Variable reflection (it looks like you did use it) - perhaps using Fresnel's law - also makes reflections look much more realistic.

The bottle itself looks quite like a coke bottle - but the wide angle camera adds some distortion - perhaps a telephoto lens would be better,
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