New IRTC animation topic (Jan 2006): Inventions

General discussion about JPatch

Postby sascha » Thu Feb 16, 2006 8:36 pm

Wow, it looks great!
sascha
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Postby dcuny » Thu Feb 16, 2006 8:58 pm

I'd like to see it in action. :)

With 10 bones in the tail, I'm curious to find out how you plan to animate it. This is the sort of thing where bone poses (similar to morph targets) would be really useful, so you could create key poses for the tail.

On the other hand, if you wanted it to "unroll" starting at the base and ending at the tip, you'd have to have something more sophisticated that targets. That's where something like A:M actions could come in.

Anyway, it looks nice and stylized, it'll be fun seeing it move around.
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Postby Guest » Thu Feb 16, 2006 9:18 pm

Hey Guys,

Wow, it looks great!


Thanks Sascha

I'd like to see it in action


Thanks Dave - I'll get to that soon =>
Setting the keys is very time consuming currently, but I am stubborn.

With 10 bones in the tail, I'm curious to find out how you plan to animate it


The tail is an experiment. If you will notice, every other bone has points mapped to it ... I'll do a tail animation first and post that for everyone. Thanks again for the compliments ... I'll get her moving soon! She is the co-star of a pitch that I am making for a serial animation. Her co-star is Edge Dog from my site.

Rob
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Postby rjh » Thu Feb 16, 2006 9:20 pm

DOH!!!

It "Guested" me again!

=>

Rob
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Postby dcuny » Thu Feb 16, 2006 9:46 pm

I typically have to log onto the forum twice for it to "take", and I suspect that's what's been happening to you. Since you can now post anonymously, you're probably just filling in that version - I've almost done it a couple of times myself. :roll:
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